|1st||+0||+2||+0||+2||Draconic Fury, Dragon Tail, Draconic Aura +1||0 ft|
|2nd||+1||+3||+0||+3||Draconic Knowledge, Dragon Breath +1d6||0 ft|
|3rd||+2||+3||+1||+3||Focused Breath, Fortified Scales||0 ft|
|4th||+3||+4||+1||+4||Magic in the Blood, Draconic Resolve, Dragon Breath +1d6||0 ft|
|5th||+3||+4||+1||+4||Dragonic Aura +2, Hoard Sense||0 ft|
|6th||+4||+5||+2||+5||Powerful Assault, Dragonfire Mending, Dragon Breath +1d6||0 ft|
|7th||+5||+5||+2||+5||Draconic Sustenance, Dragon’s Growth, Dragon’s Flight||40 ft|
|8th||+6||+6||+2||+6||Touch of Vitality, Dragon Breath +1d6||40 ft|
|9th||+6||+6||+3||+6||Powerful Assault, Magic in the Blood||40 ft|
|10th||+7||+7||+3||+7||Heat Aura, Draconic Aura +3, Dragon Breath +1d6||40 ft|
|Past Here not Completed!|
|11th||+8||+7||+3||+7||Powerful Assault||+40 ft|
|12th||+9||+8||+4||+8||Improved Dragon Breath, AC +3||+50 ft|
|13th||+9||+8||+4||+8||Dragon Soul||+50 ft|
|14th||+10||+9||+4||+9||Frightful Presence, Bonus Feat||+50 ft|
|15th||+11||+9||+5||+9||Heat Aura||+50 ft|
|16th||+12||+10||+5||+10||Strengthened Wings, Improved Dragon Breath, AC +4||+50 ft|
|17th||+12||+10||+5||+10||Magic in the Blood||+60 ft|
|18th||+13||+11||+6||+11||Bonus Feat||+60 ft|
|20th||+15||+12||+6||+12||Draconic Ascension, AC +5||+60 ft|
Hit Die: d8
Class Skills: The Civilized Dragon’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Diplomacy (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Use Magic Device (Cha).
Skill Ranks per Level: 6 + Int modifier.
Weapon and Armor Proficiency: A Civilized Dragon is proficient with simple weapons, light, medium and heavy armor as well as Shields, but not Tower Shields.
Dragon Tail (Ex): At 1st level a Civilized Dragon gains Dragon Tail (Races of the Dragon, page 98) as a bonus feat.
Draconic Fury: A Civilized Dragon gains Multiattack as a bonus feat at first level. At 10th level a Civilized Dragon gains Improved Multiattack as a bonus feat.
Draconic Aura (Su): You can channel the mighty powers of dragonkind to project an aura that grants you and nearby allies a special benefit.
Projecting an aura is a swift action, and you can only project one draconic aura at a time. An aura remains in effect until you use a free action to dismiss it or you activate another aura in its place. You can have a draconic aura active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn.
Unless otherwise noted, your draconic aura affects all allies within 30 feet (including yourself) with line of effect to you. Your aura is dismissed if you become unconscious or are slain, but otherwise it remains in effect even if you are incapable of acting.
The bonus granted by your aura begins at +1 and increases to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level. As a 1st-level Civilized Dragon, you know how to project three auras chosen from the list below. At every odd- numbered level after that, you learn one additional draconic aura of your choice, until all seven auras are known at 9th level. Each time you activate a draconic aura, you can choose from any of the auras that you know.
Energy Shield: Any creature striking you or your ally with a natural attack or a nonreach melee weapon is dealt 2 points of energy damage for each point of your aura bonus. The energy type is that of the Civilized Dragon’s breath weapon (see below).
Power: Bonus on melee damage rolls equal to your aura bonus.
Presence: Bonus on Bluff, Diplomacy, and Intimidate checks equal to your aura bonus.
Resistance: Resistance to your totem dragon’s energy type equal to 5 × your aura bonus.
Senses: Bonus on Perception checks, as well as on initiative checks, equal to your aura bonus.
Toughness: Hardness 1 for each point of your aura bonus (up to Hardness 5 at 20th level).
Vigor: Fast healing 1 for each point of your aura bonus, but only affects characters at or below one-half their full normal hit points.
Draconic Knowledge: At 2nd level a Civilized Dragon taps the genetic memory of dragons. He adds one-quarter her class level (rounded down, minimum 1) to all Knowledge skill checks and Spellcraft and may make all Knowledge skill checks and Spellcraft checks untrained. If the Civilized Dragon has at least half her level (rounded down) in a Knowledge Skill or Spellcraft, she instead adds 1/2 her class level to that check.
Dragon Breath: As the dragon grows in power, so does her breath weapon. At second level, and every two levels thereafter, her breath weapon increases in damage by 1d6 damage. Whenever her damage increases from this ability, the range of destruction increases by 5 ft for a cone and 10 ft for a line.
Focused Breath: At 3rd level a Civilized Dragon gains Ability Focus (Breath Weapon) as a bonus feat.
Fortified Scales: Gain a stacking DR 1/- at 3rd and 12th level and improves Natural Armor by +1 at 3rd, 6th, 9th, 12th, 15th, and 18th level.
Magic in the Blood (Su): A Civilized Dragon manifests the innate power of his draconic blood through her natural weapons. At 4th level her natural attacks count as magical. At 9th level she gains energy aura 1d6, making her touch, natural weapons, and any metal weapons wielded do 1d6 of the dragon’s chosen element of damage. At 17th level this increases to 2d6. A Civilized Dragon may suppress the damaging energy aura she generates at will, as a swift action. This remains suppressed until she activates it again, as a swift action.
Draconic Resolve (Ex): At 4th level, you gain immunity to paralysis and sleep effects. You also become immune to the frightful presence of dragons.
Hoard Sense: At 5th level, a Civilized Dragon’s senses sharpen to detect gems, magical items, and other useful things that might fit into her hoard. Whenever a magic item, a gem greater than or equal to 100 times the Civilized Dragon’s hit dice in golden bits or other unique and valuable item comes within 5 times her Charisma Modifier feet, she automatically receives a Perception check to notice the item. This is rolled in secret by the GM.
At 15th level, the range on this ability doubles ( to 10 times her Charisma Modifier feet ) and her Hoard Sense ignores any penalties inflicted on it by Invisibility or similar spells and effects.
Powerful Assault (Ex): A Civilized Dragon learns to put incredible force behind his attacks, much like true dragons. At 6th level her tail no longer counts as a secondary weapon. At 9th level she adds Strength and a half to her bite attack. At 11th level she adds Strength and a half to her tail attack. The increased damage is lost during any round her uses Rapidstrike, Improved Rapidstrike, or a non-natural weapon.
Dragonfire Mending (Su): At 6th level a Civilized Dragon can heal the wounds of a living creature with a blast of living flame. Each day she can use this ability a number of times equal to 1/2 her Civilized Dragon level plus her charisma modifier. With one use of this ability, a Civilized Dragon can heal 1d6 hit points of damage for every two Civilized Dragon levels she possesses. Using this ability is a standard action, unless the Civilized Dragon targets herself, in which case it is a swift action. At 12th level this ability heals 1d8 hit points of damage per two Civilized Dragon levels instead of 1d6. At 15th level this ability is twice as effective at curing damage caused by the element(s) his breath weapon uses. This ability only functions on a living creature, though it is not positive energy and thus will heal undead.
Draconic Sustenance (Su): At 7th level a Civilized Dragon gains the ability to subsist purely off minerals in lieu of food and water. A Civilized Dragon may draw sustenance for a week from a gem worth 10 golden bits though a Civilized Dragon may not do this for two weeks in a row.
Dragon’s Growth (Ex): As she grows in power, the Civilized Dragon’s body grows as well. At 7th level, the Civilized Dragon grows to size Medium, gaining +2 Strength and +10 to her base land speed. She gains all the benefits of being size Medium, and loses all the bonuses and penalties from being size Small. Her unarmed weapons grow in damage to match her new size.
Dragon’s Flight (Ex): At 7th level, the Civilized Dragon gains the ability to fly, her wings capable of supporting her weight in the air. Her fly speed starts at 30 ft with average maneuverability, and her fly speed increases by 10 ft every at 12th level, and every five levels thereafter (to a maximum of 60 ft fly speed at 17th level).
Touch of Vitality (Su): At 8th level, you can heal the wounds of living creatures (your own or those of others) by touch. Each day you can heal a number of points of damage equal to twice your class level × your Charisma bonus. For example, a 7th-level Civilized Dragon with a Charisma score of 14 (+2 bonus) can heal 28 points of damage. You can choose to divide your healing among multiple recipients, and you don’t have to use it all at once. This ability only functions on a living creature, though it is not positive energy and thus will heal undead.
Elemental Aura (Su): At 10th level a Civilized Dragon gains the ability to surround himself with an aura of intense heat that harms enemies and wards allies. All enemy creatures within 10 feet take 1d6 points of of the dragon’s chosen breath weapon’s elemental damage at the beginning of the Civilized Dragon’s turn and all allies within 30 feet gain the dragon’s chosen breath weapon’s elemental damage resistance 10. At 15th level the damage increases to 2d6 and the granted resistance increases to 20. This resistance bonus stacks with the one granted by the Civilized Dragon’s draconic aura. A Civilized Dragon may activate or deactivate this aura as a swift action.
More to come…